Specialties:
- Level art, composition, and set dressing
- Architectural modular kits and asset creation
- Lighting
- Level design
Skill Set:
+ Visual development, excellent image knowledge (composition, perspective, color, value control, shapes, design). Versatile and able to adapt to various visual styles.
+ Use of different 3D modeling and sculpting techniques for hard surface and organic assets.
+ Use of different texturing techniques such as trims and material creation using PBR workflow
+ Understanding of UE5 Lumen and various lighting methods used in the industry across different engines.
+ Understanding of procedural workflows and tools, such as Houdini plugins for Unreal Engine.
+ Source control experience with Github, TortoiseSVN, Perforce, Source Tree, and Plastic.
+ VR experience
+ Photogrammetry experience, using Reality Capture.
Software:
- 3D modeling: Blender, Maya, ZBrush, 3D Coat
- 3D texturing: Quixel Suite, Quixel MegaScans, Quixel Mixer, Substance Painter, Substance Designer
- Game engines: Unity 3D, Unreal Engine 4 and 5
- Other tools: Marmoset Toolbag, Daz Studio, Marvelous Designer, World Machine, SpeedTree, - - Final Cut, Sidefx Houdini
- Adobe Suite: Photoshop, Illustrator, After Effects, Premiere Pro
Publications:
- The Cvlt Podcast
https://open.spotify.com/episode/6yNGwh3IHVXoMwoT9xRBhw?si=RV_HDAYOTmmBwQK_Wf4mHA&nd=1
- Hiperbits FM
https://www.youtube.com/watch?v=Oel0D6bOwQk&t=553s